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The Dungeon Revealed
Developer(s)John Raymonds
Publisher(s)Woodrose Editions
Designer(s)John Morgan
Programmer(s)John Raymonds, David Russo
Artist(s)Dan Ferguson
Platform(s)Mac OS
Release1985–1987
Genre(s)Roguelike, dungeon crawl
Mode(s)Single player

The Dungeon Revealed is a dungeon crawlPC game created by John Raymonds and published by Woodrose Editions in 1987. A demo and shareware version of the game entitled The Dungeon of Doom were released in 1986 and 1987 respectively to promote the game. Both were released for Mac OS, and were compatible with versions as late as System 7.

Objective[edit]

The player controls a single character trapped in an underground dungeon. If the character attempts to take the stairs from the dungeon, a message appears: 'A force prevents you from escaping to the surface. Maybe the Orb will set you free...' Like this message, much of the game's story and mechanics are vague or undocumented. Most of the player's information comes from a window called Rumors, which contains 26 short, cryptic statements.

The dungeon is divided into 40 floors, each with one staircase going up and one going down. The floor plan of each level is randomly generated, but remains unchanged throughout a single game. Though each level is about the same size, the complexity of the floor plans becomes more maze-like as the character descends to deeper dungeon levels. There are also items, including weapons, armor, magical rings, scrolls, potions, wands, food items, and jewels placed randomly throughout the dungeon's floors.

Progress through the dungeon is hindered by monsters who, depending on the circumstances, have varying levels of hostility towards the character. The character must also eat periodically to avoid starvation. The monsters become more powerful and resistant to attack as the player progresses deeper into the dungeon.

Characters[edit]

Screenshot from The Dungeon Revealed

The player begins the game by creating a new character from one of seven classes: knight, fighter, sage, wizard, alchemist, jeweler, and jones. Each class has a different set of attributes, parameterized similarly to Dungeons & Dragons, although the physical classes of knight and fighter are best as players will constantly have to fight to stay alive, whereas the ability to assess a potion, scroll, ring etc. is not especially useful and the nature of multiple items can be discovered using the very common identify scroll. Each attribute affects the character's abilities in a number of ways, many of which are undocumented. Characters with a high intelligence attribute, for example, have a higher probability of success when casting magic spells from a scroll, as well as an improved ability to map the dungeon. In addition, each class has an increased likelihood of being able to identify a certain type of item. Characters can improve their ability scores throughout the game, both temporarily and permanently, through the use of potions and scrolls.

Each class, with the exception of 'Jones', also has the unique ability to assess one type of object. Alchemists, for example, can accurately identify the potions they find in the dungeon, and therefore avoid drinking those with harmful effects, wizards wield wands more effectively, and so forth. All classes can reach the highest levels in each ability by obtaining a variety of scrolls and potions that raise strength, intelligence, wisdom, dexterity, constitution, and charisma. Strength controls a character's ability to attack, intelligence and wisdom, the ability to read and understand scrolls successfully, dexterity, the ability to wield weapons and throw objects, constitution the ability to withstand attack, and charisma, the ability to increase the odds a defeated monster will leave behind a useful item.

The main objective of the game is to retrieve the orb of Carnos, located on the 40th level and guarded by a powerful boss monster called 'The Dark Wizard', who can be beaten relatively easily by standing in the staircase, reflecting all spell attacks. The 40th level also contains a second orb, made of plastic, which can only be identified using an 'identify scroll'.

Reception[edit]

Macworld named The Dungeon of Doom the 'Best Implementation of Rogue and 2-D Maze Game' as part of its Shareware and Public Domain Game Awards in 1987.[1]

References[edit]

  1. ^DeMaria, Rusel (November 1987). 'Shareware and Public Domain Game Awards'. Macworld. Mac Publishing. p. 164-165.

External links[edit]

  • The Dungeon of Doom and The Dungeon Revealed are playable in browser at Archive.org
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Dungeon_Revealed&oldid=989675148'
Dungeon Siege: Legends of Aranna
Developers
Publishers
Engines
Siege Engine[1]
Release dates
WindowsNovember 11, 2003
macOS (OS X)November 11, 2003
Reception
Metacritic73
Taxonomy
SeriesDungeon Siege
Dungeon Siege
Dungeon Siege2002
Dungeon Siege: Legends of Aranna2003
Dungeon Siege II2005
Dungeon Siege III2011
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 4Video
  • 6Audio
  • 7Network
  • 8Issues fixed
  • 9Other information

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.

Key points

Standalone expansion pack; includes Dungeon Siege along with new bonus content and gameplay improvements.

General information

ChickenGeorgeMods - collection of official and fan made tools for modding the game.

Availability[edit]

SourceDRMNotesKeysOS
Retail SmarteSECUREDRM disc check.[2]

DLC and expansion packs

NameNotes
Bonus Pack Download this archive, extract its files into the installation folder and create a shortcut with required arguments.

Essential improvements[edit]

Skip intro videos[edit]

Instructions[3]
  1. See Command line arguments instructions.
  2. Use the nointro=true argument.

Playing on modern systems[edit]

Instructions[citation needed]
  • Download the following archive and extract its files into the installation folder.

Siegelets, maps and mods[edit]

Return To Arhok - official bonus single player map by Mad Doc Software.
Yesterheaven - official bonus multiplayer map for original Dungeon Siege made by Gas Powered Games. Single player conversion files are available here.
Myros Mod - converts the original Utraean Peninsula multiplayer map to singleplayer. Conversion files are available here or already prepared map can be downloaded here.
Utima V: Lazarus - a remake of Ultima V: Warriors of Destiny.
Ultima 6 Project - a remake of Ultima VI: The False Prophet.
Many notable fan made siegelets and maps can be downloaded here; Mageworld, The Elemental, Lands Of Hyperborea, Copperhead: Retaliation, Realm of Kings.
Dungeon Siege - high resolution textures - texture pack made for the original game using AI image upscaling ESRGAN .

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows %USERPROFILE%DocumentsDungeon Siege
%USERPROFILE%DocumentsDungeon Siege LOA
macOS (OS X)

Mac Os Catalina

Certain settings are stored in the DungeonSiege.ini file.
The default main character along with every other option is stored in the prefs.gas file.
The keybinds are stored in the %USERPROFILE%DocumentsDungeon SiegeKeys folder in the current.gas file.

Save game data location[edit]

SystemLocation
Windows %USERPROFILE%DocumentsDungeon SiegeSave
%USERPROFILE%DocumentsDungeon Siege LOASave
macOS (OS X)

Video[edit]

General settings for Dungeon Siege.
Video settings for Dungeon Siege.
General settings for Legends of Aranna.
Video settings for Legends of Aranna.
Graphics featureStateWSGFNotes
Widescreen resolution See Widescreen resolution.
Multi-monitor See Widescreen resolution.
Ultra-widescreen See Widescreen resolution
4K Ultra HD Too high resolutions (above 1080p) will crash the game; use dgVoodoo2 for these resolutions. The in-game user interface will be very small.
Field of view (FOV)See the WSGF entry. After starting a new game the normal executable can be used afterwards, so the menus are not broken.
WindowedAffected by a slow framerate on a windowed mode. See Windowed.
Borderless fullscreen windowedMain menu breaks when borderless. See Borderless fullscreen windowed.
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)See the glossary page for potential workarounds.
Vertical sync (Vsync)Can cause framerate issues, it can be disabled with the vsync=falsecommand line argument.
60 FPS
120+ FPSNo frame rate cap. Use the bltonly=truecommand line argument to fix potential frame rate problems.

Widescreen resolution[edit]

Widescreen fixes only work in-game, not on the main menu.
Widescreen aspect ratios are Vert-; to set FOV see the WSGF entry.
Some higher resolutions will crash the game; use dgVoodoo2 for these resolutions.
Any resolution warnings can be safely ignored when prompted (or see here).
Set in DungeonSiege.ini[4]
  1. Open %USERPROFILE%DocumentsDungeon Siege LOADungeonSiege.ini
  2. Change the width = and height = numbers to match your resolution.
  3. Save your changes.
Mac
Set in launch options[4]
  1. Add width=#### and height=#### to your games launch options.
  2. Replace #### with your desired resolution.
  3. Save your changes.

Windowed[edit]

Instructions[citation needed]
  1. Go to the installation folder and find DungeonSiege.exe or DSLOA.exe.
  2. See Windows Compatibility Mode.
  3. Tick the Reduced color mode checkbox and select the 16-bit (65536) mode.
  4. See Command line arguments.
  5. Use the fullscreen=false argument.

Shadow resolution[edit]

Instructions[3]
  1. Go to the installation folder and open system_detail.gas with a text editor.
  2. Increase the value of shadow_tex_size = 64 to 128, 256, etc... (changing the entry under [64M32B] should be enough).
  3. Save the file.

Notes

This is only worth doing when Complex shadows are enabled in-game.
Mac

Input[edit]

Input settings for Dungeon Siege.
Input settings for Legends of Aranna.
Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio[edit]

Audio settings for Dungeon Siege.
Audio settings for Legends of Aranna.
Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support

Localizations

Network[edit]

Multiplayer types

TypeNativeNotes
LAN play
Online play

Ports

ProtocolPort(s) and/or port range(s)
UDP2300-2400, 6073
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Unsupported display mode[edit]

When starting a game a Critical Error message appears about unsupported display mode. This can be ignored or use the following instructions, so it doesn't appear.
Instructions[3]
  1. Go to the installation folder and open system_detail.gas with a text editor.
  2. Add a new display mode with the resolution you want (adding a new entry under [64M32B] should be enough):
    • For example: [1920x1080] {max_back_buffers = 2;}.
  3. Save the file.

Low frame rate[edit]

Instructions[3]
  1. Use bltonly=truecommand line argument.
  2. Make sure vsync is not enabled in the GPU control panel or in a third-party graphics wrapper if they are used.

Dungeon Hoard Mac Os Catalina

Other information[edit]

API[edit]

System requirements[edit]

Dungeon Hoard Mac Os Catalina

Windows
Minimum[5]
Operating system (OS)98
Processor (CPU)333 MHz
System memory (RAM)128 MB
Hard disk drive (HDD)1.5 GB
Video card (GPU) 8 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

Dungeon Hoard Mac Os 11

References

Mac Os Download

  1. Dungeon Siege Heaven: Siege Engine
  2. You receive a 'SmarteSECURE has trapped a windows resource error' error message when you start Dungeon Siege: Legends of Aranna
  3. 3.03.13.23.3Verified by User:Antrad on October 13, 2019
  4. 4.04.1Dungeon Siege WSGF
  5. https://web.archive.org/web/20040402180325/http://www.microsoft.com:80/games/pc/dsloa.aspx#sysreqs