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Earlier today in the Apple Macintosh Enthusiasts Facebook group, Charles Lott asked if an OS X Mac with a USB floppy drive could write disks that a Mac running System 7 could use. The short answer is, it depends.
400K Disks
The original Mac floppy disk format was MFS, for Macintosh File System, and it is only used for 400K single-sided floppies – the only kind of floppy drive supported by the original Macintosh, the Mac 512K Fat Mac, and the Lisa 2 (a.k.a. Macintosh XL). These drives had a variable speed motor that allowed the Mac to pack 400K into a disk that would only hold 360 KB on a fixed-speed drive. (This is also the reason non-Mac computers can’t mount 400K and 800K Mac floppy disks.)
Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game. With a circus-themed plot, the game's tagline was. Babel is a text based fiction game for Mac. The sun is just about to rise on latitude 74. In the darkness the last stars pierce the air and the arctic wind is a dying songbird. In 1984, Apple debuted the operating system that is now known as the 'Classic' Mac OS with its release of the original Macintosh System Software. The system, rebranded 'Mac OS' in 1996, was preinstalled on every Macintosh until 2002 and offered on Macintosh clones for a short time in the 1990s. Noted for its ease of use, it was also criticized for its lack of modern technologies compared to its competitors. The current Mac operating system is macOS, originally named 'Mac OS. Mac OS versions 101 Bally Slots: Masque Publishing Arcade/slot Commercial 8.0–10.4 The 11th Hour. Ballyhoo: Infocom 1985 Interactive fiction Commercial 6–9 Bang! Howdy: Three Rings Design 2006 Strategy. Open source 10.3 or higher OpenTTD: Operation Desert.
Macs with 800K double-sided drives and Mac-compatible 1.4MB High Density (HD) drives can read and write the MFS format used by 400K disks as long as they are running System 7.5.5 or earlier. Under Mac OS 7.6 and 7.6.1, they can read 400K floppies but not write to them. There is no support at all for 400K floppy disks in Mac OS 8 and beyond.
There is also no support for floppy disks with greater than 400K capacity in those original three models. Disk access is controlled by code in the system ROMs, and that can’t be updated to support double-sided drives. (There is also a 20 MB maximum volume size for MFS hard drives.)
All Mac OS versions up to System 7.1 support formatting 400K floppy disks.
800K Disks
When Apple introduced the Mac Plus in January 1986, it adopted double-sided floppy drives with 800K capacity – and a newer disk format known as HFS, for Hierarchical File System. (HFS had been introduced in 1985 to support Apple’s first Mac hard drive, the 20 MB Hard Disk 20, which connected via the slow floppy disk port. Those with pre-1986 Macs had to boot from a floppy drive that would install the HFS drivers that allowed them to boot from the HFS formatted hard drive.) MFS disks use a flat file system. Although the Mac makes it appear that it has true folders, this is an illusion.
With HFS, the Mac gained a multi-level hierarchy of folders and the ability to access hard drive volumes at huge as 2 TB. Keep in mind, this was the age of 20-40 MB hard drives, 1 GB drives were a long ways off, and its only in recent years the 1 TB drives have become commonplace.
Except for the pre-1986 Macs that have built-in 400K floppy drives, all Macs running System 3 through Mac OS 9.2.2 and using an Apple or specifically Mac-compatible floppy drive can read 800K floppy disks. (Mac OS X does not support internal floppy drives.)
Macs running System 3 through Mac OS 9.2.2 support formatting 800K floppy disks.
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1.4 MB Disks
Apple introduced high density (HD) floppy disks to the Mac with the Mac IIx in September 1988. Going forward, all new Macs with floppy drives would have what Apple sometimes called FDHD (floppy disk, high density) or SuperDrive – not to be confused with the DVD-burning optical drive of the same name.
Not only that, but the Mac SE was updated with the HD drive, and Apple offered upgrade kits for both the Mac II and pre-FHDH Mac SE. Because their system ROMs did not support these drives, the 1986 Mac Plus and 512Ke do not work with Apple’s HD floppy drives.
Apple SuperDrive floppy drives use a variable speed motor, making them compatible with 400K and 800K floppy disks – as long as the operating system also supports them.
Any Mac with a built-in floppy drive introduced since September 1988 has an FDHD, and the March 1987 Mac SE and Mac II may have been updated for FDHD as well. Every version of the Classic Mac OS from System 3 through 9.2.2 can read, write, and format 800K and 1.4 MB floppy disks as long as the mechanism is an Apple FDHD or a third-party Mac-compatible drive with a variable speed motor.
Macs with high-density Apple floppy drives and System 3 through Mac OS 9.2.2 support formatting 1.4 MB floppy disks.
Mac OS 8.1: HFS+ Makes More Efficient Use of Disk Space
As hard drives grew in capacity, some limitations of the HFS format became apparent. In the era of small hard drives, it didn’t matter, because whether you were using a floppy disk, a hard drive, or a removable media (SyQuest, Zip, etc.) drive, they all used the same size block of data – 512 Bytes (0.5 KB).
Or did they? Another limitation of HFS is that it cannot work with more than 65,535 files or blocks of data. That meant the operating system would have to cluster more than one 512 byte chunk of data into an allocation block. For instance, on a 1 GB partition, space was allocated in blocks of 16 KB, using 32 of those 512 byte data blocks.
Apple addressed this by introducing the HFS+ file system with Mac OS 8.1 in January 1998. HFS+ supports over 4 billion allocation blocks. That means that a 500 MB drive or partition will still use 512 Byte allocation blocks, a 1 GB drive will double that to 1024 Bytes (2 x 512), and so on.
Under HFS, that began to happen once hard drives passed the 30 MB mark, so HFS+ made for much more efficient use of data space. Below 32 MB of so, HFS and HFS+ both use 512 byte allocation blocks.
Alsoft created PlusOptimizer to convert HFS hard drives to HFS+ format.
And what does this have to do with floppy disks? Keep reading, because HFS+ floppies became a possibility in the era of USB floppy drives!
Macs Without Floppy Drives: The iMac Generation
1.4 MB Only (Sort of)
One of the chief faults of the iMac when Steve Jobs unveiled it in May 1998, according to most critics, was its lack of a built-in floppy drive. This was especially true for people who had an iMac at school or work but an older Mac or PC at home. You had to buy a USB floppy drive to read the disk from your other computer.
Problem is, none of these USB floppy drives have the variable speed motor necessary to read the Mac’s 800K disks, so you had to be sure to use 1.4 MB HD floppies (or 720K floppies in the case of PCs with 3.5″ floppy drives). Fortunately all but the oldest Macs support HD floppies, but the expense of an external USB floppy drive was discouraging to many longtime Mac users – and potential iMac adopters.
Another option was to use Apple’s software to format a double-sided, double-density floppy to 720K instead of 800K, in which case most USB floppy drives can read and write to it. On the other hand, it’s a pain to use with Macs, which don’t expect that format.
Mac OS X Changed Everything
When Apple introduced Mac OS X, one thing it didn’t do is provide drivers for the Mac’s internal floppy drives. It does support USB floppy drives, and it would normally format them as HFS disks – although there were some changes over time.
Siber-Sonic, who used to work for Apple, did extensive research of this subject, answering the question, “If I format a HD floppy disk in a USB floppy drive, what format with OS X use? Also, do all versions of OS X support HFS floppies?”
HFS Floppies: Fully Readable, No Writes with OS X 10.6 or Later
The good news is that all tested versions of Mac OS X are able to read 1.4 MB floppy disks in a USB floppy drive. The bad news – well, at least less good – is that starting with Mac OS X 10.6 Snow Leopard, you can’t write to an HFS-formatted floppy disk. To do that, you need to use OS X 10.5 Leopard or earlier.
HFS+ Floppies: Full Compatible with All Versions of Mac OS X
Under OS X 10.6 or earlier, the default format when formatting a floppy disk is HFS, but earlier versions (at least back to 10.4 Tiger) let you choose HFS+ as your disk format.
1.4 MB floppy disk formatted as HFS has 1.4 MB available space.
1.4 MB floppy disk formatted as HFS+ has 1.3 MB available space.
Would you have guessed that an HFS+ floppy would have less available storage space than an HFS disk? Roughly 123 KB of additional space is used by the file system. Regardless, at least you have a floppy disk you can use in current Macs as well as vintage ones running Mac OS 8.1, the first with HFS+, and later.
What About More Modern Macs and Mac OS Versions?
Siber-Sonic found that under OS X 10.8 Mountain Lion, although the operating system can read and write HFS+ floppies, the only options for formatting are the FAT and ex-FAT formats used in the Windows world. That said, they can still read those HFS floppy disks from 1988!
Summary
In short, 400K MFS floppy disks can only be used in Apple branded and Mac-compatible 400K, 800K, and 1.4 MB drives. You can write to them through System 7.5.5 and read them through Mac OS 7.6.1. You cannot access them at all in Mac OS 8.0 or newer
800K floppy disks also require an Apple branded or Mac-compatible floppy drive with a variable speed motor. These can be used in any Mac with an 800K of FDHD floppy drive with System 3 through Mac OS 9.2.2. They are not compatible with any version of Mac OS X.
1.4 MB HFS floppy disks require an Apple FDHD, Mac-compatible HD floppy drive, or USB floppy drive. They are supported in all versions of the Classic Mac OS from 3.0 through 9.2.2 and can be read in any Mac. You can write to them using System 3.0 through Mac OS X 10.5 Leopard. Later versions of OS X can read but not write to them.
Finally, 1.4 MB HFS+ floppy disks can be fully accessed from Mac OS 8.1 forward, although OS X 10.8 Mountain Lion and later will not let you format an HFS+ floppy. OS X 10.6 and 10.7 will let you erase an HFS floppy, but they will only format floppy disks as HFS+.
Further Reading
- Working with Macintosh Floppy Disks in the New Millennium, Siber-Sonic
- Mac OS X: Mac OS Extended (HFS Plus) Volume and File Limits, Apple
- Technical Note TN1150: HFS Plus Volume Format, Apple Developer Connection
- Macintosh File System, Wikipedia
- Hierarchical File System, Wikipedia
- HFS Plus, Wikipedia
- HFS+ Floppy Disks, 68kMLA
Keywords: #macfloppy #hfs #hfsplus
Short link: http://goo.gl/plGnYa
By Jack M. Germain •MacNewsWorld •ECT News Network
Apr 16, 2009 4:00 AM PT
Apr 16, 2009 4:00 AM PT
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Ask a Mac OS X fan or a Windows fan what the difference is between the two operating systems, and the short answer might be something like, 'The difference is, the one I use doesn't stink.' That response may underscore the emotional pull an operating system has with a particular sort of computer user, but it is not very helpful for getting at the heart of the matter. The long answer involves understanding the soul of each OS.
Mac OS X is gaining favor among a growing number computer users. What is it that makes up the real difference between OS X and Windows? The long answer goes well beyond the Dock, the Start Button, or other obvious surface features and appearance details that any user can easily see at first glance.
'Apple is second to none in user experience,' Bill Gribbons told MacNewsWorld. Gribbons is director of the Master of Science in Human Factors in Information Design at Bentley University and senior consultant to the Bentley University Design and Usability Center. 'They turned it into an art form. Apple's approach to product design is what distinguishes them from Microsoft. Microsoft is not always focused on technology. It is not always a good experience for users and is not always easy to learn. It does not always fit the users' needs.'
Close Birth
Certainly, both Microsoft's and Apple's operating systems have changed dramatically over the years.
The two systems share a common lineage, of sorts. Windows was released in 1985 and was at least inspired (if not copied) from the earliest Mac OS, which Microsoft had access to as a Mac software developer. Apple actually sued Microsoft in the 1980s for 'borrowing' their ideas, according to Edward Shepard, marketing manager of Apple sales professional for Small Dog Electronics.
'Forward 25 years, and it can be argued that Microsoft borrowed many ideas for Vista's look and feel from Mac OS X. Likewise, Apple has also borrowed ideas from Windows over the years. The two OSes are like two competitive, wealthy cousins from different sides of a single family tree,' Shepard told MacNewsWorld.
From these entwined origins, the two systems embarked on different paths and gathered families of followers either born into the fold or converted to it. For instance, Apple has emphasized the seamless integration of software and hardware, as well as a core focus on graphical feedback. Windows was designed as a licensed product to run on thousands of different computer models produced by dozens of companies around the world, according to Shepard.
Soul Differences
Apple's approach made it easier for developers to assure compatibly and reliability. However, it has also limited the size of Apple's user base, which stood at about 30 million users in early 2008, Shepard noted.
Meanwhile, Microsoft emphasized getting as large a user base as possible for Windows. Now, somewhere around 90 percent of computer users run Windows. On a global scale, having a dominant OS probably helped facilitate mass adoption of personal computers. On the other hand, it also made Windows an attractive and easy target for viruses, Trojans, worms, and other computer attacks, he added.
These two paths followed distinctively different design passions, and it's in the design that the essence of their souls emerge.
Mac OS X has a restrained, coolly calculating soul that effectively handles its business, though perhaps doesn't always tell you about everything on its mind. As a human, Mac OS X would be an efficient, dedicated concierge that smoothly does his job, albeit with an air of quiet superiority. Windows has an aggressive, do-it-all soul, but often huffs and puffs to remind you it's working hard (even if it's for your benefit). As a human, Windows would be a sweaty middle manager stomping around the office, reliable enough and 'surprisingly good at karaoke,' quipped Shepard.
Designed Distinctions
Peeling back the trappings of each OS unveils a closer glimpse at the architectural differences that separate Mac and Windows systems. At the root of the architecture lies the core programming.
'Windows was built around networking. Its foundation is on highly modifiable DLLs (Dynamic Link Libraries) to support many applications and a registry file for multiple configurations. On the Mac side, the OS is based on Unix, Mach and the Apple OS structure,' Gene Spafford, professor in the department of computer sciences at Purdue University, told MacNewsWorld.
Mach is an operating system microkernel Carnegie Mellon University developed to support operating system research. The basis of the Mac OS X is still the core built by Carnegie Mellon.
Architectural Adversaries
Windows' design set led to the growth of an OS that was full of tweeks. The Windows of today evolved from the NT/Windows 2000 structure. It facilitated drag-and-drop convenience and easy-to-install applications, Spafford explained. In contrast, the Mac OS seldom put in a shared library to install applications.
Instead, the Mac uses permissions like Unix. No large-scale system management is needed. The result: When something installs on an Apple computer, the user knows it. The installation cannot happen silently.
Another difference is that most configuration settings on the Mac are in plain text. There is no arcane registry setting like in Windows, and the kernel stays minimal.
'This is the overall Mac philosophy of how things get added in. Microsoft extended the design to add to the kernel,' Spafford said.
Growth Spurts
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Both the Mac and Windows operating systems are inherently different today than their earlier generations. Apple had a shift in technology that brought an end to the single-threaded OS that was similar to DOS (Disk Operating System), according to Spafford. Windows designers began peeling away the DOS core upon which the Windows GUI (graphical user interface) was applied with the migration to Windows XP.
Similarly, Mac OS 9 was creaking under the load. Steve Jobs, who at this point had returned to head up Apple once again, changed the operating system to make the OS X into a new design, explained Spafford.
'What was novel was its ability to seamlessly emulate OS 9 running under OS X, much like VMware functions today. This enabled users to switch over without losing their software. The new version strengthened Unix as the underlying kernel,' he said.
Sensitivity Training
One of the main aspects of the Mac soul is the connection its designers have with Mac users. Gribbons, who specializes in studying how people interact with systems, describes Mac developers as having a deep, intimate understanding of what people want and value.
'Apple maps the system design to whatever product they do to that model. Apple always feels like a user's best friend,' said Gribbons.
With Apple, users enjoy a carefully orchestrated experience that is not accidental. From the way it is marketed, sold, packaged and supported, it is designed to be seamless.
'You don't see that from Microsoft,' he said.
How Good Is Too Good?
However, this approach almost brought doom to Apple, noted Gribbons. At one point, the company almost went out of business because of it, he said.
'The systems didn't seem serious. They were expensive. There were delays in getting to the market. They wanted to get it perfect, but the market didn't demand this. On the other hand, Microsoft got its products to the market more quickly, and they were good enough. This is how Microsoft captured the market share,' Gribbons said.
Addressing this conundrum was part of the soul searching that Mac developers did to salvage the Mac OS from itself. For much of the 1990s and up until about the last five years, the product was almost too good, he explained. Consumers were really buying too much product, and the price point was way above that of Windows-based products.
What's the Diff?
Differences abound in the two systems, but both can do essentially the same things, according to Fernando Machado, who has a decade of experience running a computer maintenance and service business and is a computer expert on JustAnswer.com.
'Windows is better for gaming due to the large amount of games that are available for it. Mac, however, has better overall security and is less prone to attackers,' he told MacNewsWorld.
The differences in OS design reflect a clear distinction in what attracts the user base. For instance, the Mac is designed more for graphical and multimedia functions and tends to run better than Windows doing so. Windows, however, is much better with statistical applications as well as office applications. It also seems that Windows is easier for the user to customize, Machado explained.
The Roots of Design
Windows is designed to be a do-it-all-at-any cost OS, which has its benefits and complications, Shepard added. For example, there are six versions of Windows Vista, and there will be six versions of Windows 7, all listed at different prices. In contrast, Apple simply sells one fully loaded version of OS X for one price (US$129). This version even includes Boot Camp for installing Windows on a Mac if desired.
'The biggest difference between the two goes back to their origins. Windows tries to be everything to everyone, is phenomenally successful, but has a history of security vulnerabilities, peripheral incompatibilities (ironically enough), and upgrade confusion. Apple still has a more restrained consumer focus, still controls the design and engineering of its hardware and software, competes hard in some demographics but is content letting others go. Thus, it has a smaller user base,' Shepard summarized.
All things considered, the two OSes are starting to become quite similar, according to Mike Palumbo, an IT specialist for the Center for Instructional Technology at Eastern Connecticut State University.
Most OS preference these days is driven by the same brand loyalty that divides Ford and Chevy owners and Coke and Pepsi drinkers, he said -- and the arguments that ensue are often the equivalent of 'Tastes Great! vs. Less Filling!'
Soul Survivors
In recent years, both companies have learned from each other and incorporated each other's ideas. Windows has become more user friendly and more slick in its design, while Apple has included functional features and control options that were previously unavailable, according to Palumbo.
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'Apple makes a lot of assumptions about what you want control over and makes a lot of decisions for you, and that's great for the majority of the users. Windows gives the user more control and more options, and by virtue of that, more opportunity to mess it up,' Palumbo told MacNewsWorld.
Windows designers are catering to an audience that likes to look under the hood and shift manually. The average user can still drive it, but the enthusiast can really tweak it if they desire, he explained. Windows designers have made it possible for IT pros to completely control every aspect of how the computer is used by the employee.
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'Apple designs its interface and even the outward hardware to appeal for people who appreciate design. It's slick, shiny and expensive, not unlike buying a sports car,' said Palumbo.